Gabriel Enriquez "TheGabmeister"
VR, AR, Unreal Engine, Unity Developer
Website: https://thegabmeister.com/
Nowadays, I focus mostly on programming. I only do 3D modeling as a hobby, not as a career.
Let's get in touch!
Email: gab@thegabmeister.com
Portfolio: https://thegabmeister.com/
- Creating virtual simulations for professional training on Oculus Quest and HTC Vive
- Gameplay programming, C++, C#, Blueprints, VR/AR
- 3D environment modeling, texturing, lighting, post-processing.
- Unreal Engine, Unity, Autodesk Maya / 3ds Max, Blender, Substance Painter / Designer, Adobe Photoshop, Perforce, Bitbucket, Gitlab, Plastic SCM, Sourcetree
Highlights:
Unreal Engine Developer / Programmer for Sigrap (Oct 2020 - Dec 2020)
Website: http://www.sigtrapgames.com/
- Unreal Engine blueprints programming for an unannounced game.
3D Environment Artist for Ultraball (Dec 2019 - Apr 2020)
Website: https://www.ultraball.net/
- Worked on 3D modeling, texturing, lighting, post-processing, optimization for a multiplayer game developed in Unreal Engine 4.
Unreal Engine Developer and 3D Environment Artist for Koza Games (Nov 2019 - Aug 2020)
Website: https://circuitsandshields.com/
- 3D environment art and performance optimization: GPU bottlenecks, particle effects, landscapes, post-processing for Circuits & Shields, an indie MOBA game exclusively for PC using Unreal Engine 4.
Website: http://veerimmersive.tech/
Key tasks:
- Manages and oversees the creation of all 3D assets used in the applications created by the company
- Set up and maintain the workflow of art production, investigating new techniques, and then implement them them.
- Ensures optimizations of 3D art assets when used in the game engine.
Apps Created:
Cabin Crew VR Training Simulator (HTC Vive, Oculus Quest)
- Created a virtual Airbus A320/A321 used in simulating aircraft familiarization and door operation.
Virtual Fitting Room (Kinect + TV)
- With the Virtual Fitting Room, shoppers can try on a variety of clothing items from brand partners in an augmented mirror screen.
Cignal TV VR Game (Oculus Go)
- Created a game showcasing the difference channels that Cignal TV offers. This app includes a Jurassic forest, an ancient cavern, and a 360 photo viewer.
JanSport VR Game (Oculus Go)
- Created a game as a marketing campaign tool for JanSport backpacks where the player is tasked to find a character wearing a JanSport backpack in a virtual creation of Grand Central Terminal (New York) and Golden Gate Bridge (San Francisco).
Great Taste Coffee VR Experience (HTC Vive)
- Created a game as a marketing campaign tool for Great Taste Coffee showcasing how the product is created from gathering the coffee beans to blending them into the product.
Jack 'n Jill Calbee VR Game (HTC Vive)
- Created a Potate Frisbee game as a marketing campaign tool for Jack 'n Jill Calbee product lineup.
HoVR Cyberzone Game (HTC Vive)
- Created an endless-runner sci-fi inspired game using Unity.
VRtical Limit Challenge (HTC Vive)
- Created a sci-fi inspired VR game with a real-world obstacle course deployed on multiple branches of SM shopping malls.
- Favorite Exploits: SQL Injection, Cross-Site Scripting (XSS), XML External Entities (XXE)
- Workflow I use: Bug Bounty Methodology v4 by Jason Haddix
- Primary tools: Kali LInux, Burp Suite, Python, JavaScript, HTML
- Labs taken: Portswigger Web Security Academy, Pentesterlab, TryHackMe
Key tasks:
• Organize meet ups and events as a venue for VR developers and enthusiasts to connect with each other.
• Conduct virtual reality seminars and workshops in universities for students interested in VR.